This fall, After Effects CC artists get more creative control and performance improvements to help meet ever-tighter deadlines. And if you’ve always wanted to get into After Effects but didn’t know where to start, friendly new Home and Learn panels give you the guidance you need to be successful.
Faster, more precise animation and compositing
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As a longtime motion designer, I know how important it is to have flexible tools. Earlier this year, we took that idea literally: the After Effects team introduced a new Advanced Puppet Engine that gives users more control over Puppet Tool deformations. This fall, we are adding two new pin types that open up whole new ways to animate. Bend, twist, scale, and warp your layers with new **Advanced Pins **and Bend Pins that take Mesh Sculpting to a whole new level.
Adjust the position, scale, and rotation of pins to add a sense of depth to your deformations — or try using them as a sort of free-form mesh warp tool. They make it easier to build more complex animation quickly, and they’re a ton of fun to play with.
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We’re also working to smooth out some of the workflow gaps that can appear when combining assets from many different sources. Here’s one I always found puzzling: I could create 3D layers in After Effects, but the 3D Channel effects only worked with renders generated by other applications. You want to make 3D composites look natural, no matter where your 3D content comes from, so we’re enabling you to access **depth passes **for native 3D layers. Read Z-depth data from any 3D composition using either the Classic 3D or CINEMA 4D renderer: simply apply 3D Channel effects (Depth Matte, Depth of Field, Fog 3D) directly to a 3D precomp, or use 3D Channel Extract to access the depth pass directly for other purposes. And, as a bonus, 3D Channel Extract is now 32 bit.
Two exciting features, both of which make it easier to collaborate across Creative Cloud, have to do with our integration with both Adobe XD CC and Animate CC. The latest release of Adobe XD CC can export layers and artboards directly into your After Effects project. This new functionality provides seamless asset transfer between XD and After Effects, with native support for layers, artboards, vectors, text, and artwork. Interaction designers can send groups of layers to After Effects to composite into video, define advanced micro-interactions, or create more complex and refined transitions and interactions. For Animate, you can now import Animate CC projects as layered After Effects compositions. Add visual effects and extra polish to your Adobe Animate CC creations by importing them into After Effects as compositions. Animate project files (.fla) are transformed into layered compositions of .swf and audio files. Note that the new release of Animate (19.0) must also be installed on the same machine in order to import.
But my favorite new feature is under the hood: we’ve built a new **JavaScript expressions engine. **Not only is it built on modern frameworks, which means access to all kinds of new coding techniques,it’s up to 5x faster. We’ve also added much-requested UI niceties like a monospace font in the editor, and auto resizing. Most existing expressions should be forward-compatible (though the legacy engine is still an option if you enjoy writing code like it’s 1999). Plus, you now can enable or disable all expressions on selected layers with a simple switch, get clearer error messages, and use hexadecimal values in color expressions, making it easier to link color parameters to color values in data sources. It may not be as visually exciting as some of the other things we have on the way, but it’s definitely one of the most powerful updates.
We’re trading features with Premiere Pro
Lots of you asked for a great time-saving feature from Premiere Pro: Responsive Design – Time, which lets you create regions where animation maintains precise timing, even as you time-stretch your graphics. Now it’s available in After Effects, with added flexibility. Easily freeze intros and outros, or use the work area to select a custom region to protect.
Time stretch your composition, without having to worry about shifting keyframes around for every instance. Works great with Master Properties, too. Export your composition as a Motion Graphics template to give Premiere editors the same control: it’s especially handy for reusable graphics like lower thirds that animate on and off.
On the other side, Premiere Pro users have been asking for access to After Effects’ tools for srcset='./media_af7659004bae8a568dc4226f687019a8b1c3c2a2.jpg?width=750&format=webply&optimize=medium'>
Plug-ins are small software modules—with filename extensions such as .aex, .pbk, .pbg, and .8bi—that add functionality to an application. Effects in After Effects are implemented as plug-ins, as are some features for importing and working with certain file formats. The Photoshop Camera Raw plug-in, for example, provides After Effects with its ability to work with Camera Raw files.
You can obtain plug-ins for After Effects and other Adobeproducts from Adobe or other vendors. For specific instructionsfor installing a plug-in, see its documentation.
When After Effects starts, it loads plug-ins from several folder,including the Plug-ins folder. If a plug-in doesn’t come with aninstaller or with specific instructions for its installation, thenyou can usually install the plug-in by placing it in the Plug-insfolder.
By default, the Plug-ins folder is in the following location:
(Windows) Program FilesAdobeAdobe After Effects <version>SupportFiles
(Mac OS) Applications/Adobe After Effects <version>
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Several plug-ins come with After Effects and are automaticallyinstalled in the Plug-ins folder.
Note:
When loading plug-ins, After Effects ignoresthe contents of folders with names that begin and end in parentheses;for example, the contents of the folder (archived_effects) are notloaded.
After Effects also loads plug-ins from a MediaCore folder, which is intended to hold plug-ins shared between After Effects and Premiere Pro. Some third-party plug-in installers install their plug-ins in this folder. In general, unless specifically instructed to do so, don’t install plug-ins in the MediaCore folder. If you install a plug-in in this folder that is not supported by one or more of the applications that read from this folder, you may encounter errors or other problems.
Note:
(Mac OS) Some third-party plug-in installers incorrectly installtheir plug-ins into the Mac OS X Package for After Effects. To revealthese plug-ins, Control-click the After Effects application iconin the Finder and choose Show Package Contents. You can then movethe plug-ins into the After Effects Plug-ins folder.
When exchanging After Effects projects between computer systems, make sure that the plug-ins that the project depends on are installed on both systems. Similarly, if you're rendering a composition with multiple computers on a network, make sure that all plug-ins used in the composition are installed on all rendering computers.
Note:
On Mac OS, press Command+Option+Shift+Help togenerate a list of all plug-ins loaded into After Effects (includingversion numbers). For information on using this command on Windowsor with a Macintosh keyboard that doesn't have a Help button, seeTodd Kopriva’s blog on the Adobe website.
After Effects comes with several third-party plug-ins.
Keylight installs its documentation in the plug-in’s subfolder inthe Plug-ins folder. For more information, see Keyingeffects, including Keylight.
Color Finesse installs its documentation in the plug-in’s subfolder in the Plug-ins folder. For more information, see Resources for Synthetic Aperture Color Finesse.
Documentation for ProEXR plug-ins is available in a PDF document on the fnord website. For more information, see About 3D Channel effects, including ProEXR effects.
CycoreFX HD is included in the installation of After Effects CC. There is 16-bpc support in all
For more information, see Resources for Cycore FX (CC) effects.
Documentation for the mocha shape for After Effects (mocha shape AE) plug-in is available on the Imagineer website.
Note:
Unlike the similarly named mocha shape for After Effects (mochashape AE), Imagineer mocha-AE is not a plug-in; it is a separate,standalone planar tracker application. For more information, see Resourcesfor mocha for After Effects (mocha-AE).
Many plug-ins for After Effects are written in the C/C++ programming language using the After Effects SDK. Effect plug-ins written with C/C++ have the filename extension .aex. For information on developing plug-ins for After Effects with the C/C++ SDK, go to the After Effects Developer Center section of the Adobe website.
Kas Thomas provides a tutorial on the MacTech website that shows step by step how to write an After Effects plug-in.
To ask questions about writing plug-ins with the C/C++ SDK for After Effects, go to the After Effects SDK user-to-user forum.
For information on plug-ins available for After Effects, go to the After Effects plug-in page on the Adobe website and the Toolfarm website.
To find plug-ins, scripts, projects, and other useful items, go to the Adobe Add-ons page.
For other sources of plug-ins, see After Effects community resources on the Adobe website.