Using PS4 controller emulator for keyboard and mouse. Complete these steps to emulate PS4 controller with keyboard and mouse: Open reWASD, create a group of devices — of keyboard and mouse and save it; Create the new config, change the controller type from Xbox 360 to DualShock 4 here, if needed. Here's a tutorial on how to play Super Mario 64 with the keyboard. Someone requested I make this so here it is!Links:Download Project 64 1.6: http://www.jabo.
Release 2.6.5 - Golden Eye - Better controls for N64
Best Nintendo 64 Emulators For PC. The first best Windows Nintendo 64 emulator on the list is Project64. Well, Project64 is a completely free and open-source emulator for the Nintendo 64 and 64DD and it is written in C. We placed Project64 in the first position as it is the easiest to install, setup, and use. RetroArch Controller Configuration. RetroArch is the official front end for the libretro API. RetroArch and libretro provide a way to take an existing emulator and load that emulator as a library or 'core'. RetroArch then handles the input (controls) and output (graphics and audio) while the emulator core handles the emulation of the original.
One of our targets has been make things as simple as possible, this included making the gamepad configurations less painful providing a centralized mechanism: Set up your controller once and for all. But sometimes underlying details makes it hard to apply one rule for all, and that’s the case of the N64 controller (read The law of leaky abstractions for background theory).
The RetroX fronted as well as emulators like RetroArch uses the SNES style controller as a basis for all systems, and a special derivate which is the PlayStation one, which simply add more buttons. Most systems have just subsets of these two controllers, except for N64 where the controller is a completely different beast, a curious design to say the least.
To play N64 without issues you need an N64 controller, everything else will be a hit and miss. Most emulators will request the users to map each button of their controllers but we wanted to stay away from that providing a standard configuration for SNES style controllers. As me (the developer) had almost zero experience with N64 beyond the intro of Super Mario 64, this simplification failed with other games, being Golden Eye 007 the icon if this problem.
Until now.
I changed the way that SNES style controllers are mapped adding the use of the right analog stick as “C dpad” buttons – the yellow ones in the N64 controller. Using this configuration, the directional nature of the C buttons is kept and they remain as natural as possible for the intentions of the game designer.
Given that the signals that right analog controls emit are not standard among all controllers, I added two new configuration points for the right analog control, just select them and follow the instructions so RetroX can learn about the codes used with your gamepad. You will see those new points in blue.
New analog right setup
But this was not enough.
Testing Golden Eye and having some experience with modern day first person shooters, it felt more natural to invert the analog controllers, so you can strafe with the left analog and move with the right analog. Now there is a new option to invert the analog controllers from the in-game options, or make it the default for your game in the game details screen -> “configure this game” option.
And this was not enough again.
The controls still seemed awkward by design, because the strafe left/right is combined with the look up / down while modern FPS games combine strafe with move forward / backwards. So finally I added a new option called “Optimized for Golden Eye” where not only the analog controllers work as intended, but also the trigger to shut the guns has been switched to the right (R2) and the aim is at the left (L2).
I played Golden Eye some minutes with this new configuration and it is a world of difference.
These new settings made the old Digital / Analog modes on N64 become obsolete, so now with the SELECT button you can easily switch between Original, Inverted and Golden Eye modes.
Users of 8bitdo N64 controllers
I also added an experimental setting for users of the 8bitdo N64 controllers. As they are physically N64 controllers, I added an option to automatically map that controller when used in N64 games. As I don’t have that controller (yet), this setting is disabled by default and users must enable it in the Gamepad Options.
I expect to receive good or bad feedback about this, considering it that it was done in the blind!
Also I would like to give big thanks to the members of the RetroManiaUK Facebook group for giving me these ideas to improve the way RetroX works with N64 controllers.
Also in this release…
There are also some fixes included in this release:
- Not available games now are removed / cleaned as expected
- Games based on CUE files now are downloaded correctly from networked storages (NAS / Cloud). These are used by CD based systems like Playstation, PC Engine CD and Sega CD.
- Final Burn Alpha addon now is compatible with games requiring samples. (Provided samples may be not right with some games as I found with Donkey Kong, so if you have a games with samples but no sound please send me a message)
- Save states related options have been removed from MAME 2001, 2010 and 2014. Only 2003 supports saving states
- Size measure of installed games coming from compressed files has been fixed.
That’s all for now and and always, just enjoy!
BizHawk is a frontend for small number of emulators and is targeted at Tool-Assisted Speedrunners. The advantage of this is that it means the emulators you use on it are targeted towards accuracy so you are unlikely to run into too many bugs that aren't also found when running the games on hardware. A small disadvantage to this is that these emulators also have various debugging tools enabled, which generally means they run slightly slower than emulators without these features enabled. But this also allows further manipulation of the game via Lua scripts which is how Multiworld functions. This also means that as of right now, BizHawk is the only emulator that can be used for playing Multiworld. Please also read the Multiworld page while setting up Bizhawk for that purpose.
First, you must download BizHawk and the files it requires to have installed to even run.
- Prerequisite Files Installer
- You want version 2.1 of the pre-requisites if you are using Bizhawk 2.3.x and the newest version of the pre-requisites if you are using the newest version of BizHawk.
- 2Emulator Setup
- 3Controls Setup
- 3.1XBOX Controller Troubleshooting
- 4Optional Settings
- 5Troubleshooting
- 5.4Audio Issues
Installing
Once you have downloaded the files for installation, you have to extract them. Right-click the zip files and choose 'Extract All...' and click next a couple of time. Make sure you do this for both zip files you downloaded.
You should now have a folder with a name like bizhawk_prereqs_vX.X where X.X
is the version of the prerequisites that you downloaded such as 2.1
. This version can be different than the BizHawk version. Open this folder.
Inside there should be a file called bizhawk_prereqs.exe
. Double-click this file and click next a couple of times, then wait for all of the files to install. Once the installer has completed you can continue.
Emulator Setup
You can now start up BizHawk. Open the folder BizHawk-X.X.X where X.X.X
is the BizHawk version you downloaded, such as 2.3.0
. This version can be different than the Prerequisites version. Inside this folder is a file called EmuHawk.exe
. Open this file.
You have to load a ROM before you can change N64 emulator-specific settings. Go to File > Open ROM
in the menu bar up top. Locate your ROM and open it.
Enable RAM Expansion
Now that you have loaded a ROM a new menu entry N64 will show up in the menu bar. Ensure N64 > Use Expansion Slot
has a check-mark beside it indicating it is enabled. If it does not click on it to enable it. Once you have enabled the setting you have to reboot the core for it to take effect. Navigate to Emulation > Reboot Core
to do so. You'll have to do this for every randomizer rom you create due to how Bizhawk works.
Enable Save Backup In Case of Crashes
Go to Config -> Customize and navigate to the Advanced tab. You should check the box for AutoSaveRAM and set it to a reasonable time, such as 30-45 seconds (keep in mind that setting this too low could increase lag and decrease overall emulator performance, while setting it too high can cause save data corruption if you crash mid-save). This will allow Bizhawk to write your in-game save to your drive. This is NOT a form of save state - it simply periodically creates/updates a file on your hard drive with your in-game save data, and is wonderful for mitigating the effects of crashes. In the event of a crash (or if you open TAStudio by accident) DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM! Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save file follow the instructions over here.
Hotkey Settings
It is strongly recommended to remove most, if not all, of the default hotkeys. Some are bound to your controller by default and can cause frustration while trying to play. Go to Config > Hotkeys...
, select a hotkey, and simply press the Esc
key on your keyboard to unbind it. You can also click Misc and Clear All to unbind all of the hotkeys at once.
Required Settings for Racing
If you wish to partake in our community's races, then don't forgot to also configure the settings mentioned here.
Controls Setup
First, take a look at the Controller Setup guide. Ensure your controller is calibrated, and if you are using one of the controllers with additional setups steps in that guide make sure you follow them.
With the ROM still running, go to Config > Controllers...
and set up your controls by clicking on the textboxes and pressing the button on your controller or keyboard you wish to have mapped to the displayed N64 control. If your controller isn't registering inputs you are missing the required drivers for your controller and must find them and install them.
XBOX Controller Troubleshooting
XBOX controllers can be a bit finicky with BizHawk.
XBOX One Analog Stick Doesn't Work As Background Input
In versions prior to 2.5, BizHawk does not reliably communicate with the XBOX One controller, and on Windows 10, Windows itself will take control over the controller's left analog stick when the window isn't focused. To fix this, update to BizHawk 2.5 or later.
Can Only Press 1 Trigger At A Time or Background Input Buttons Don't Work
In versions prior to 2.5 BizHawk does not reliably communicate with XBOX controllers. To fix this, update to BizHawk 2.5 or newer. In these versions, you can go to Config > Customize... and under the General tab there is an Input Method (requires restart) option. Choose the radio button by OpenTK. Click OK, then close BizHawk. When you relaunch BizHawk you should rebind all of your controls again, including the analog sticks. You should no longer have issues with your controller.
Better Analog Stick Accuracy
Provided by Retzioka
Make sure the first 4 boxes under Normal Controls are empty as displayed above. If they are not, click the box and hit Esc
to clear the bind. These settings will force your controller to always input the control stick at 100% rather than by how much you press the stick in a direction. This makes aiming in the game very difficult. You never want these set if you are using a controller with an analog stick which is why we unbind them.
Now go to the Analog Controls tab and click the Bind button.
X-Axis Move your stick Left to Right once.
Y-Axis Move your stick from Up to Down once.
Be sure to also adjust your sensitivity to make it easier to aim as well. The image above shows an example, but everyone has a different setting that 'feels good' to them. Experiment with them, especially once you've found a Bow or Slingshot.
Optional Settings
Better Graphics
Under Config > Cores > N64 Video Plugin Settings
you should see a dropdown box titled Video Resolution. The recommended resolution is 640x480
and the maximum recommended resolution is 800x600
. Higher resolutions will affect the performance of the emulator and is a major cause of slowed and laggy gameplay.
If you computer has up-to-date OpenGL drivers (fairly modern Nvidia and AMD cards, and only very, very recent Intel graphics) you should change the Active Video Plugin to GLideN64
as it is the most accurate video plugin. If the game boots to a black screen while after activating this plugin try Glide64 mk2 instead. Use Rice plugin only as a last resort as it is quite inaccurate.
Background Inputs
As a Streamer, you may have to click around often. This will make sure that whatever you do, the Emulator will register the inputs from your Controller. Go to Config > Customize...
and make sure Run in background
and Accept background input
are both checked. It is also recommended to uncheck the Pause when menu activated
box.
If you selected a high resolution in the previous step your FPS might go down if you click somewhere other than on the Emulator.
Save States
In order to use save states in OoTR you will need to go to N64 > Use Expansion Slot
and enable it. Savestates made before this change will fail, but any made after will be fine.
Note that the N64
dropdown bar will not appear until after you've loaded a rom.
Aspect Ratio
N64 Emulator Keyboard Controls Pc
If you decide to make your emulator’s window fullscreen, your game will look stretched. This does not look very nice for either you or your viewers. This will ensure the game will stay in its original 4:3 Ratio. Go to Config > Display
and check the Maintain aspect ratio (letterbox)
box and select Use 1:1 pixel size
.
Troubleshooting
Help! My emulator crashed!/I accidentally opened TAStudio and got a black screen!
First of all, DO NOT RELOAD THE ROM! DO NOT RELOAD THE ROM! Doing so will overwrite your backups, meaning that your save files will be gone. To recover your save files follow these instructions.
- In your Bizhawk folder navigate to
N64SaveRAM
. - Identify the
SaveRAM
andAutoSaveRAM
files corresponding to your seed. Sorting by date may help. Note that theAutoSaveRAM
files will only exist if you've enabled that beforehand. - Optional: manually make a backup of these files somewhere on your pc.
- Delete the
SaveRAM
file and renameAutoSaveRAM
to take the place of theSaveRAM
file you've just deleted. - Now you can safely load your seed again and continue playing.
I am getting (Random) Crashes
Bizhawk is Laggy
Go to Config -> Cores -> N64 Video Plugin Settings
and take a look at your Video Resolution
setting. If this is set too high then that can cause lag. Even if your pc is very powerful we still recommend not going over 800x600, because it will demand a lot of resources from your computer without increasing the graphics all that much (it's a 20 y/o game). If you're still experiencing lag then consider decreasing the resolution even further. Remember: Bizhawk is a very resource-intensive emulator. Playing in full screen could also be a cause of lag.
Audio Issues
Audio issues can be just that, audio issues, but if you have a reasonably powerful graphics card in your computer audio issues can be a result of Bizhawk using the integrated GPU on your CPU instead of the actual powerful dedicated GPU.
Ensure Proper GPU is Being Used
Follow this resource to ensure Bizhawk is using your high performance GPU if you have one.
Decrease Resolution
If your high performance GPU is being used, or you don't have one, then try reducing the output resolution. Refer back to here to help guide you.
Increase the Audio Buffer
Sometimes the audio buffer BizHawk uses runs out and causes audio skipping, or crashes the emulator. To prevent this issue you should increase the audio buffer size. Go to Config > Sound...
and increase the 'Buffer Size' from 100 milliseconds to at least 250 milliseconds. This will slightly delay audio playback but should reduce how often the emulator crashes.
Change the Output Method
If you are still having audio issues you can also try changing the 'Output Method.' You'll have to try each option and see which one works best for you as there is no guaranteed best option.
Multiworld
Testrunner made a coop mod for the OoT Randomizer: Nothing is shared communally by all players, however there are now player-specific items which are mixed between all the worlds. So if you obtain an item for yourself, only you get it. If you obtain an item for another player, then only they get it. This effectively means everyone will be playing different intermingled seeds.
For more information and instructions check the Multiworld setup guide.
Texture Packs
The following link will let you set up texture packs for Bizhawk
Aspect Ratio Enhancement
This is not Race/Competition Legal. For race legal advice regarding Aspect Ratio click here.
N64 Emulator Keyboard Controls Ps4
In the N64 Graphics Plugin Settings change the resolution on the main tab to a custom resolution of whatever Aspect Ratio you desire, then on the GlideN64 tab scroll down to the video section and set Aspect Ratio to Adjust. This will cause the emulator to expand the camera view port in the game to match the specified resolution, allowing you to see more of the game at any given moment.
This can be used to avoid black bars around the game without introducing stretching nor cropping of the image. The downsides to this are that Frame Buffer effects will only render in the original 4:3 view port space and some visual tricks will be rendered incorrectly, in the case of Ocarina of Time and Majora's Mask this mostly affects the Lens of Truth effect and Shops.