Divinity Original Sin 2 X

QuestsMaps ►The HoldFort JoyLady VengeanceReaper's CoastThe Nameless IsleArxMore ►Points of Interest

The Hold - The Hold is the name of the first, tutorial location available in the game, that the players start on their adventure. It's a smal three-deck prison ship that transports sourcerers to Fort Joy and where the Troubled Waters quest takes place.

Larian Studios have confirmed the Divinity Original Sin 2 Definitive Edition Xbox One X will support native 4K and HDR, while the PlayStation 4 Pro will. Divinity, it seems, was not the answer. Set 30 years after Ifan became the Divine, this is a look at what the game teases the world could be after you claim Divinity. The Divine Order becomes the Divine Mandate; an even more brutal, zealous and militaristic regime against the increasing attacks of the Voidwoken.

3 x Locked Passage; 2 x Key; 7 x Future Party Member; 5 x NPC; 5 x Chest; 1 x Fight; 6 x Transition; 2 x Others

Fort Joy - Map of the Reaper's Eye island, and Fort Joy, an ancient fortress located on this remote island where Magisters of the Divine Order have established an internment camp. After completing the game tutorial, players continue their adventure on this island. The main quest to be completed on this island is called The Escape.

2 x Showel; 2 x Identifying Glass; 6 x Soul Jar; 9 x Unique Item; 5 x Common Gear; 3 x Scroll / Letter; 7 x Key Location; 1 x Obelisk; 6 x Crumbling Skull; 8 x Book; 6 x Party Member; 3 x Yarrow Flower; 19 x Locked Passage; 3 x Key; 7 x Lever; 65 x NPC; 7 x Animal; 7 x Source; 22 x Ornate Chest; 31 x Ordinary Chest; 4 x Misc Loot; 26 x Fight; 8 x Waypoint Shrine; 44 x Transition; 14 x Up or Down; 8 x Others

Lady Vengeance - This is a map of Lady Vengeance, the ship you use after getting out of Fort Joy island to cross the sea and get to Reaper's Coast. During this journey you will complete two relatively short main quests: Lady o' War and To the Hall of Echoes.

2 x Book; 3 x Special Chest; 3 x Unique Item; 3 x Lever or Switch; 1 x Key; 3 x Locked Passage; 6 x Party Member; 7 x NPC; 1 x Animal; 1 x Fight; 1 x Ornate Chest; 5 x Chest; 6 x Transition; 5 x Others

Reaper's Coast - Map of the Reaper's Coast and its sub-zones. This is the largest of the maps available in the game. The main quest to be completed here is called Powerful Awakening.

24 x Misc; 7 x Obelisk; 12 x Unique Item; 21 x Location; 13 x Scroll / Letter; 3 x Blackroot Plant; 14 x Book; 29 x Locked Passage; 17 x Key; 21 x Lever / Switch; 3 x Altar; 2 x Mirror; 17 x Source; 30 x Spirit; 104 x NPC; 16 x Animal; 15 x Special Chest; 18 x Ornate Chest; 39 x Chest; 6 x Buried Treasure; 36 x Fight; 14 x Waypoint; 83 x Transition; 14 x Up or Down; 2 x Others

The Nameless Isle - Map of The Nameless Isle and its sub-zones such as The Council Academy, Arena of the Ages, The Impish Pocket Realm, Temple of Amadia, Vrogir's Enclave, Murky Cave, Duna's Sanctum, Heart of the Mother Tree, Black Ring Encampment, etc. The main quests to be completed on this island are called The Nameless Isle and The Academy.

4 x Mirror; 4 x Phase Capacitor; 2 x Rune; 2 x Scroll / Letter; 3 x Unique Item; 8 x Altar; 2 x Location; 4 x Book; 6 x Spirit; 23 x NPC; 2 x Animal; 2 x Key; 20 x Lever or Switch; 14 x Locked / Hidden Passage; 4 x Fight; 6 x Ornate Chest; 34 x Chest; 8 x Waypoint; 27 x Transition; 18 x Source; 6 x Up or Down; 13 x Others

Arx - This is the map of Arx and its subzones such as Lord Kemm's Mansion and Vault, Sewers beneath the Prison, The Consulate, Demon's Home Realm, Magister Barracks Vault, The Crypt of Lucian, The Death Room, Micheil Ros' House, Doctor Daeva's House, The Loremaster's House, etc. The main quest to be completed here is called Hammerfall.

17 x Misc; 2 x Rune; 4 x Animal; 7 x Location; 5 x Scroll / Letter; 6 x Unique Item; 2 x Obelisk; 3 x Special Chest; 9 x Book; 32 x Locked / Hidden Passage; 16 x Key; 17 x Lever or Switch; 10 x Source; 5 x Spirit; 51 x NPC; 28 x Ordinary Chest; 20 x Ornate Chest; 7 x Waypoint; 10 x Fight; 58 x Transition; 4 x Up / Down; 3 x Others

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Divinity: Original Sin 2offers no shortage of side quests and escapades. Some are fairly obvious, but others are a bit harder to find and beat. Still, the Godwoken should never pass these up, as they can potentially offer fantastic rewards.

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One such reward is the Phoenix Heart, which players can obtain via a side quest in Act 2 on Reaper's Coast. However, claiming this prize is no walk in the park. Follow the steps below to find the Phoenix Heart, claim it, and discover the potential it holds.

Where To Find The Phoenix Heart

Players receive the Phoenix Heart as a reward for the quest 'A Trial For All Seasons.' This quest is obtained by speaking to the Tongue of Flame, located in the forest on Reaper's Coast at coordinates X: 448 Y: 341. Upon engaging in conversation, the brazier will offer the player a riddle:

'Winter shudders with ice and snow. Autumn rumbles, the sky lit aglow. Summer burns, air fiery as a hearth. Spring quenches, with bloody rebirth.'

Solving The Riddle

Surrounding the Tongue of Flame are four statues: the Hero of Winter, Hero of Autumn, Hero of Summer, and Hero of Spring. The player must create specific elemental reactions or surfaces, using the riddle's words as a guide.

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  • Hero of Winter: The player must create an ice surface. This can be done with certain Hydrosophist spells such as Hail Strike. Alternatively, players can create a water surface with a water balloon or Rain, and freeze it with the spell Global Cooling.
  • Hero of Autumn: This is perhaps the most complex, as the Godwoken must create an electrified cloud. The first step is to create a water surface, then use a fire spell on the water to create a steam cloud. Finally, use an electrifying spell on the cloud such as Dazing Bolt.
  • Hero of Summer: Upon first reading the riddle, many players may try to create a fire surface; however, Fireball alone won't do the trick. Instead, players must create a fire cloud. They can accomplish this by using Vaporize on a fire surface. Alternatively, Laser Ray can generate a fire cloud.
  • Hero of Spring: Lastly, all that's needed here is some blood. If there's an elf in the party, they only need to use their racial ability Flesh Sacrifice. Otherwise, using the spell Raining Blood or simply attacking a party member will do the trick.

Immediately after completing these steps, a Challenger will emerge from each statue. Be prepared for a tough fight.

Defeating The Challengers

Each of these beings boasts an elemental immunity corresponding with the element used to awaken them. They are each at level 14, and pose a challenge even to Godwoken who match their level. The Heroes themselves will buff the challengers at the end of every turn. Pay attention to the Challengers' immunities and armor levels, and watch out for harmful elemental surfaces.

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Once the party has won, speak to the Tongue of Flame once more. A chest will be revealed with the party's winnings inside. These include gold and high-value items, as well as the sough-after Phoenix Heart.

What The Phoenix Heart Does

When consumed by an elf, it will grant the eater the spell Flaming Tongues. Only an elf may gain knowledge by consuming flesh; if any other race eats the Phoenix Heart, they will not learn the spell and will simply become Diseased.

If the player does not have an elf in their party, use the Mask of the Shapeshifter to take on the form of this race. Doing so will grant all the racial benefits, including the ability to consume the heart to learn the spell.

The Flaming Tongues Spell

A Pyrokinetic skill, Flaming Tongues creates a fiery aura around the user. Any character who enters this aura will take fire damage. It's a fantastic spell for close-quarters combat, and scales with the user's Intelligence stat and Pyrokinetic skill.

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